

It took six months, from the original concept, for Supercell to release Clash of Clans on iOS. Clash Royale won’t just be remembered for its impressive sales, but for creating a successful mobile MOBA in both Eastern and Western markets-something many other titles have tried and failed at-and for its innovative monetization design which changed the way many mobile games make money.The Keyword Optimization Cycle simplifies finding the best keywords by providing a template to effectively structure your research process. 63 among the worldwide top grossers in June 2020. Player spending in Clash Royale has declined since 2017 when it reached an annual high of $952.7 million, but the title continues to be a major global revenue generator, ranking No. The App Store, meanwhile, accounts for 123.3 million downloads, or 26.3 percent.Īverage revenue per download for Clash Royale currently stands at approximately $6.40 across both platforms and all markets. Google Play has generated the majority of downloads, picking up 345.4 million installs to date, or 73.7 percent of the total. 2 with 51.7 million installs, or 11 percent, while Russia rounds out the top three with 26.8 million, or 5.7 percent. 1 for installs, racking up 53 million, or 11.3 percent of all downloads. To date, Clash Royale has accumulated 468.8 million lifetime downloads. Google Play, meanwhile, has generated $1.4 billion in revenue, or 47.6 percent. The App Store accounts for the largest share of revenue, picking up $1.6 billion, or 52.4 percent of all player spending. 2 with $266.7 million, or approximately 9 percent of all revenue, while China ranks No. The United States has driven the majority of player spending in Clash Royale to date, generating $925.4 million, or 30.8 percent of all total revenue. Clash Royale has dominated the category it created, with no other game of similar design able to come close to replicating its success. Clash Royale ranks above other hits from the publisher such as Hay Day, which has accumulated $1.4 billion since January 2014, Boom Beach, which has accrued $887 million, and Brawl Stars, which has picked up close to $757 million.

2 to another Supercell title, Clash of Clans, which has generated close to $7 billion to date since January 1, 2014. The real-time strategy hit has become one of the top-grossing mobile games of all time, and yet it sits at No. Clash Royale from Supercell has surpassed more than $3 billion in lifetime revenue just over four years after its global release in March 2016, Sensor Tower Store Intelligence estimates show.
